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» The Female Orgasm BlueprintCebas Thinking Particles 4 for Production 1.0 (2010) Cebas Thinking Particles 4 for Production 1.0 (2010) English | 1920x1172 | ... |
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| Fecha de Ingreso: feb 2011 Ubicación: us Edad: 27
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Cebas Thinking Particles 4 for Production 1.0 (2010) ![]() Cebas Thinking Particles 4 for Production 1.0 (2010) English | 1920x1172 | H264 139 Kbps | MP3 83 kbps | 2.99 Gb Genre : Video training This material is based on the Video Tutorials Thinking Particles 3.0-4.0, found in the vast site Cebas, YouTube, encompassing both standard techniques, and advanced levels of everyday work tasks. Also includes new features and Thinking Particles 4.0. There are sample files and scripts. Screenshot ![]() Contents : The original size of classes is about 7 GB (DVD). These video lessons were received ligation of the TechSmith TSCC codec in a more powerful x264 (AVC1), thereby reducing the total volume up to 3 GB without losing quality. In consequence of that, this video does not always correctly or play on some players. Probably will need to disable the DXVA feature in the player, because There are hardware limitations on the resolution. For example, with the latest player LightAlloy 4.5 with the inclusion of built-in codecs everything worked. List of Lessons 1. TP4 - Intro.avi (7:10) 2. TP4 - Basics 01 - Crash Course.avi (64:35) 3. TP4 - Basics 02 - UI Navigation and Moving Multiple Operators.avi (7:24) 4. TP4 - Basics 03 - Recreating the PFlow default system in TP.avi (9:10) 5. TP4 - Basics 04 - Learn Debug EARLY.avi (10:30) 6. TP4 - Basics 05 - Pitfalls Part 1.avi (13: 2) 7. TP4 - Basics 06 - Pitfalls Part 2.avi (26:33) 8. TP4 - Math 01 - Vector Math.avi (55:31) 9. TP4 - Medium 01 - Distance Condition - Understanding Direction Outputs.avi (9: 9) 10. TP4 - Medium 02 - Animated Values, Curves, and GraphOp.avi (21: 4) 11. TP4 - Medium 03 - Spin Around Velocity Cross-Product.avi (22:50) 12. TP4 - Medium 04 - Data Channels 1.avi (23:21) 13. TP4 - Medium 05 - Data Channels 2 - Example 2.avi (10:39) 14. TP4 - Medium 06 - Memory 1 - The Basics.avi (13: 0) 15. TP4 - Medium 07 - Memory 2 - Shoot Blue at Found.avi (14:31) 16. TP4 - Medium 08 - Detecting Changes in Particle Data.avi (11: 0) 17. TP4 - Medium 09 - Detecting Changes in Direction.avi (9:24) 18. TP4 - Medium 10 - Detecting Changes in Direction v2 - Up vs Down.avi (11:54) 19. TP4 - Medium 11 - Weighted Random.avi (17: 3) 20. TP4 - Medium 12 - Increasing Chance Over Time v1.avi (9:54) 21. TP4 - Medium 13 - Increasing Chance Over Time v2.avi (8: 9) 22. TP4 - Medium 14 - Gradient Ramp Interpolation.avi (4:41) 23. TP4 - Medium 15 - Maxscript Controllers on Helpers.avi (2:23) 24. TP4 - Medium 16 - Expression Operator.avi (46:41) 25. TP4 - Adv 01 - MakeLine.avi (15:10) 26. TP4 - Adv 02 - MakeLineDir.avi (12:39) 27. TP4 - Adv 03 - PPassAB vs PSearch - Part 1 - Discussion.avi (13:30) 28. TP4 - Adv 04 - PPassAB vs PSearch - Part 2 - Example.avi (49:30) 29. TP4 - Adv 05 - PSearch Iterate - Part 1 - Iterate Through Memory.avi (8: 4) 30. TP4 - Adv 06 - PSearch Iterate - Part 2 - Find Largest.avi (10:35) 31. TP4 - Adv 07 - Iterator and Intersect v1 - weighted random directional sampling.avi (35:36) 32. TP4 - Adv 09 - VolumeBreak 1 - VolumeCell.avi (34:24) 33. TP4 - Adv 10 - VolumeBreak 2 - SC Impact Activation.avi (27:1 34. TP4 - Adv 11 - Painted VB Cell Breaking.avi (67:25) 35. TP4 - Adv 12 - Canyon Camera Map Activation.avi (38: 5) 36. TP4 - Adv 13 - Material Structure.avi (59:14) 37. TP4 - SC 01 - SC with TP ShapeJoint helper nodes.avi (12:2 38. TP4 - SC 02 - Detecting Impact Force.avi (15:5 39. TP4 - SC 03 - Calculating the proper output direction vector.avi (6:55) 40. TP4 - SC 04 - Auto-Joint System 1.avi (26:12) 41. TP4 - SC 05 - Simple Collision Jointing.avi (8:1 42. TP4 - SC 06 - Auto-Joint System 2 - Intersect.avi (12:29) 43. TP4 - SC 07 - Auto-Joint System 3 - Surface Sampling.avi (29:59) 44. TP4 - ScriptOp 01 - LifeProgress.avi (23:11) 45. TP4 - ScriptOp 02 - UserDefinedProps.avi (21:46) 46. TP4 - ScriptOp 03 - IsAlive.avi (8: 9) 47. TP4 - ScriptOp 04 - AlignmentYPR-Tutorial.avi (31:23) 48. TP4 - ScriptOp 05 - ReflectionDir.avi (23: 1) 49. TP4 - ScriptOp 06 - tp_Iterator discussion.avi (11:53) 50. TP4 - ScriptOp 07 - SplineSamplerTutorial.avi (19:33) 51. TP4 - Production Tips 01 - Notes on Approaching Shots.avi (15:37) 52. TP4 - Production Tips 2002 - Network Simming Script.avi (14:52) 53. TP4 - Production Shot - 01 - Simple Engine.avi (41:39) 54. TP4 - Production Shot - 02 - Rocket Trail.avi (28:25) 55. TP4 - Production Shot - 03 - Shooter Setup.avi (20:43) 56. TP4 - Production Shot - 04 - Explosion Setup.avi (13:45) 57. TP4 - Production Shot - 05 - VB based on SC Impact.avi (24:44) 58. TP4 - Production Shot - 06 - Ground Crumble Setup.avi (34:44) 59. TP4 - Production Shot - 07 - Meteor Hits City.avi (39:39) 60. TP4 - SquirlArt Crowd - 01 - Intersect and Alignment.avi (6:11) 61. TP4 - SquirlArt Crowd - 02 - Vector math for avoiding objects.avi (13:32) 62. TP4 - SquirlArt Crowd - 03 - Iterating through intersect samples.avi (21: 5) 63. TP4 - SquirlArt Crowd - 04 - Intersect sampling & direction determination.avi (26:19) 64. TP4 - SquirlArt Crowd - 05 - Blending method.avi (12:40) 65. TP4 - SquirlArt Crowd - 06 - Closest point on vector.avi (24:12) 66. TP4 - SquirlArt Crowd - 07 - Vector intersection.avi (13: 1) 67. TP4 - SquirlArt Crowd - 08 - 01 - Smooth object avoiding setup.avi (35: 4) 68. TP4 - SquirlArt Crowd - 08 - 02 - Smooth object avoiding setup.avi (11:17) 69. TP4 - SquirlArt Crowd - 08 - 03 - Smooth object avoiding setup.avi (54:41) 70. TP4 - SquirlArt Crowd - 08 - 04 - CleanUp.avi (31: 9) 71. TP4 - SquirlArt Crowd - 09 - 01 - flowField 2D.avi (41:10) 72. TP4 - SquirlArt Crowd - 09 - 02 - flowField 2D TD-Tool.avi (9:52) 73. TP4 - SquirlArt Crowd - 09 - 03 - Integrate flowField into objectAvoidance.avi (37:32) 74. TP4 - Renderers - 01.avi (14:3 75. TP4 - Config - Customizing Plugin-ini and Thinking-ini.avi (16:41) INTRODUCTION Welcome & What's New in TP 4.0 BASICS Crash Course UI Navigation & Right-click Menu Building the simple system in TP vs PFlow Learn Debug EARLY Pitfalls Pitfalls Part 2 MATH Vector Math MEDIUM-LEVEL TOPICS (basics +) Understanding Distance Condition Animated Values, Curves, and graphOp blackbox Spin Around Velocity Cross-Product Data Channels Data Channels - Part 2 Memory - The Basics Memory 2 - Shoot Blue at Found Detecting Changes in Particle Data Detecting Changes in Particle Direction Detecting Changes in Particle Direction v2 Weighted Random Increasing Chance Over Time v1 Increasing Chance Over Time v2 Gradient Ramp Interpolation Maxscript controllers on Float values Expression operator ADVANCED TOPICS Iterator - MakeLine Iterator - MakeLineDir PPassAB vs PSearch PPassAB vs PSearch - Part 2 PSearch Iterate - Part 1 - Iterate Through Memory PSearch and Iterate - Part 2 - Find Largest in Memory Iterator and Intersect v1 - Weighted Random Directional Sampling VolumeBreak 1 - Basic VolumeCell VolumeBreak 2 - SC impact position Paint VB Cells, PAttach, Activate Canyon Camera Map (sequence trick) Material Structure, Post-Cache Manipulation, Managing Updates SC SC with TP ShapeJoint helper nodes (manual scene construction approach) SC - detecting the impact force SC - calculating the proper output reflection vector SC Auto-Joint 1: any direction and limited number of connections Simple Collision Jointing SC Auto-Joint 2: Intersect method SC Auto-Joint 3: surface sampling with pairing TP ScriptOperators LifeProgress (age / lifespan) User-Defined Props - importing objects with User-Defined Properties via Obj2Particle IsAlive - for the auto-jointing system Alignment YPR - Yaw, Pitch, Roll - (constructing an Alignment from 3 Angle spinners) ReflectionDir Cebas' "tp_Iterator" Sample Spline Sampler PRODUCTION TIPS Notes on Approaching Shots Network simming script usage PRODUCTION SHOTS (setups for use in shots) Simple Engine Setup Rocket Trail Shooter Setup Explosion Setup VolumeBreak based on Collision Impact Ground Crumbling Meteor Hits City SquirlArt CROWD SETUPS SquirlArt Crowd - 01 - Intersect and Alignment SquirlArt Crowd - 02 - Vector math for avoiding objects SquirlArt Crowd - 03 - Iterating through intersect samples SquirlArt Crowd - 04 - Intersect sampling & direction determination SquirlArt Crowd - 05 - Blending method SquirlArt Crowd - 06 - Closest point on vector SquirlArt Crowd - 07 - Vector intersection SquirlArt Crowd - 08 - 01 - Smooth avoidance setup SquirlArt Crowd - 08 - 02 - Smooth object avoiding setup SquirlArt Crowd - 08 - 03 - Smooth object avoiding setup SquirlArt Crowd - 08 - 04 - CleanUp SquirlArt Crowd - 09 - 01 - flowField 2D SquirlArt Crowd - 09 - 02 - flowField 2D TD-Tool SquirlArt Crowd - 09 - 03 - Integrate flowField into objectAvoidance TP and RENDERERS finalRender & VRay CONFIGURATION & THINKING.INI TP Config Download Código: http://www.filesonic.com/file/422051614/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part01.rar http://www.filesonic.com/file/422039934/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part02.rar http://www.filesonic.com/file/422049484/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part03.rar http://www.filesonic.com/file/422042114/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part04.rar http://www.filesonic.com/file/422051974/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part05.rar http://www.filesonic.com/file/422051674/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part06.rar http://www.filesonic.com/file/422051574/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part07.rar http://www.filesonic.com/file/422046454/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part08.rar http://www.filesonic.com/file/422055644/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part09.rar http://www.filesonic.com/file/422042124/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part10.rar http://www.filesonic.com/file/422041994/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part11.rar http://www.filesonic.com/file/423835011/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part12.rar http://www.filesonic.com/file/422039064/Thinking_Particles_4_for_Production_1.0_%28HQRip%29.part13.rar Código: http://www.fileserve.com/file/9F2qdRK http://www.fileserve.com/file/QwpgUym http://www.fileserve.com/file/jqTBegc http://www.fileserve.com/file/5x8CZWG http://www.fileserve.com/file/RjPvz4V http://www.fileserve.com/file/EWSsmQx http://www.fileserve.com/file/nmdSspR http://www.fileserve.com/file/MdKqsxw http://www.fileserve.com/file/2qDRkPd http://www.fileserve.com/file/WGwdAvC http://www.fileserve.com/file/tQDhKGr http://www.fileserve.com/file/Gw8PEhT http://www.fileserve.com/file/aFURwtW |
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