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Digital Tutors Introduction to Modeling in XSI

Antiguo 24/03/11, 08:10:06   #1
Fecha de Ingreso: feb 2011
Ubicación: us
Edad: 29
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Predeterminado Digital Tutors Introduction to Modeling in XSI

Digital Tutors Introduction to Modeling in XSI

Digital Tutors Introduction to Modeling in XSI
English | MOV | svq3 386 kbps 15 fps | 788 x 648 | MP3 220 kbps 48 KHz Stereo | 4h34mns | 737 MB
Genre: elearning

Easily learn time-saving modeling techniques, modeling tools overview, and a proven workflow to modeling in XSI. Contains over 4 hours of project-based training. Great for new and beginning artists.
Popular highlights include:
• Overview of Modeling Tools in XSI
• Overview of Geometry Types
• Polygon Modeling Workflow
• Using Rotoscopes as Modeling Reference
• Optimizing Geometry
• Mirroring Geometry

• Working with Curves, Surfaces, and Trims
• Lofting Curves to Create Geometry
• Adding Edge Resolution
• Scene Organization Techniques
• Principles of Creating Clean Topology
• Creating Custom Toolbars and Shelves
• Edge-loop Selections
• Strategically Adding Resolution
• Removing Resolution
• Merging Multiple Pieces of Geometry
• Lofting Surfaces
• Bridging and Welding Components
• Splitting Parallel Edge-loops
• Re-routing Geometry Flow
• Generating Symmetrical Geometry
• Reusing and Re-purposing Geometry
• Modeling with Deformers
• Extruding Geometry Along Curves
• Edge Creasing
• Naming and Organizing Assets
• Interactively Adding Edges Around Objects
• Building High-res Geometry with Low-res Cages
Lesson Outline:
1. Overview of polygon mesh geometry in XSI 8:32
2. Overview of surface mesh geometry 5:28
3. Adding rotoscopes to the XSI viewports 3:54
4. Creating and optimizing polygon geometry 7:43
5. Adding detail to geometry with the bevel tool 7:48
6. Using the add edge tool to split polygon components 7:30
7. Extruding polygons to create a serrated saw blade 8:00
8. Using lattices to quickly re-shape geometry 8:08
9. Using the knife tool to split polygons quickly 8:47
10. Building a Phillips-head screwdriver with the revolve function 16:47
11. Duplicating and re-purposing geometry for efficient modeling 12:22
12. Utilizing scene layers to keep your scene organized 8:49
13. Using the four sided command to create a knife blade 8:49
14. Bridging and welding polygon edges 12:45
15. Trimming and lofting geometry to create the knife's keychain connector 14:29
16. Extruding geometry along curves to create a corkscrew 14:02
17. Using edge creasing to quickly create sharp edges 12:50
18. Working with curves to create the magnifying glass casing 8:32
19. Using the add/edit polygon tool to create new geometry 7:28
20. Utilizing several tools and techniques to create the can opener 12:34
21. Additional techniques for re-purposing geometry (part 1) 7:24
22. Additional techniques for re-purposing geometry (part 2) 15:37
23. Extruding the thumbnail indentions into the various blades 5:08
24. Parenting objects and cleaning up your scene 9:58
25. Adjusting geometry on various layers to assemble final knife 6:21
26. Utilizing deformers as a modeling aid 9:57
27. Extruding multiple components to create the keychain loop 10:22
28. Bonus Lesson: Using custom shelves and toolbars to store commonly used tools 4:35
Total Run Time: 4:24:39
Enjoy, this tutorial really helped me wrap my head around some of the important basics in XSI

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Fecha Ingreso: Jul 2008
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